There are open areas for enemies to enter, do not copy this fort!

If you start a tribe as chief, the first thing you should focus on is building a solid fort.

You can see on the picture to the right that there are multiple layers of walls. This is to further secure intruders from breaking in. This also provides time for your tribe to notice the intruders before they could break through the walls. The chief should guard their totem by putting 1 layer of any type of walls. Remember that multiple layers of walls can be broken at the same time. That is why it is recommended to space the walls out a bit. Alternating wood and stone walls is also a good idea because a person can only damage one wall at a time (unless they have a war hammer or other tool that can act as both axe and pick.)


It is also important to make your fort near water, as fish is a good source of food, and the main mode of travel is by water, you can quickly establish a dock. Setting up a fort next to another tribe's fort may make another tribe angry, so choose your base location wisely.

Many people build up on the floating island. This is a fantastic choice, because of its waterfall, it has a stable water supply, also, because of its location, many players may not reach it after your tribe has cut the Sky Rope. This will protect your tribe from incoming intruders, as well as keeping the resources for yourself.

Another popular location are the Ancient Underwater Cavern (Ice Version) and the Ancient Underwater Cavern (Lava Version). This is because of how isolated this area is. Not many people come to the caverns, other than for farming old gods, which is pretty uncommon. There is also only one entrance, therefore making it easier to defend than any other location on the map or if the situation turns grim, escape from the cave and scuttle the camp to prevent loot got raided.

One further place to add onto here, Are the caves, there are quite a few places with a opening with one entrance, And can make a small base for a tribe of a few players, Or for solo play.

If one decide to make a base on one of the island, make sure you made the fort a slightly out to the water. The water will slow down the invader movements, giving you enough time to kill with ranged weapon before they reach land. It is also reccomended you made a squad raft for a getaway if things turns grim.

If you made your own headquarters at isolated place that has limited resources, such as Ancient Underwater Caverns or a Floating Island, cultivate some plant box is heavily reccomended and do a crop rotation from tree fruits to bush fruits to give you stream of logs, leaves, and sticks which is essential to survival (Especially to make a campfire and lengthened it). Since food is also limited, it is reccomended to make a nest as well to provide proteins from chicken eggs to ease more hunger quicker due to fruit does not replenish your hunger too much.


Organizing chests really important too. If the chests are unorganized, this could lead to slower and less efficient work getting done. If the chests are sorted, this lets workers get the stone would they need in order to build walls. Materials such as iron, and steel need to be placed in separate chests in case anyone in your tribe needs better armor or new tools.You should put a chest near a Campfire to store food or place it near a Plant Box to indicate farmed goods.

All these factors of building a fort could lead to different possible outcomes. The only thing we know is that if you follow these steps, you will most likely have a healthy and long living tribe.

Location (2)

Where do you want to put it if you lay low, though? Some of the following locations may be decent:

  1. Ant Cave (Shelly Entrance),to the side where stone nodes are. Build around these, as they are out of the way and people aren't likely to be interested in breaking in.
  2. Around the join spawn! I know it sounds stupid, but building around the place you build your character is far away from everyone and feasible to just make huge with docks.
  3. Lonely God cave. Lots of open space and difficult to get to.